Doodle Fightbox 0.1b - Fixing the bad stuff


So I made a few goofs and this small game jam project has been weighting a goddamn 300 MB on release!

I found out Unreal Engine packed out some content that I don't actually use in this project and those assets weight quite a bit. I resized the project to a generous 76 MB package.

First games, first mistakes, first fixes. 

Also the game somehow runs a bit smoother, truth is the textures are all paper but the world is rendered in 3D and so Unreal Engine still uses quite a bit of your GPU. I'm not sure if it runs well on older / weaker PCs but if doesn't, sorry about that. Let me know and I'll try giving the graphics a diet.

Cheers!


Changelog:

- Reduced game size

- Magic wicky-wacky stuff that make graphics go less omnomnom

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